![]() ![]() The NATO nations, including the new African members, also declared their alliance with the U.S. during the Drug Wars (1987-1993) pledged their support to the U.S. ![]() The right wing goverments in the South and Central Americas, many of them set up by the U.S. Soviet charges that the space station was merely a military launching platform alarmed a number of non-aligned nations. The United States' Citadel Starstation was slated to be fully operational by March. "The following is an excerpt from The History of the Desert Rangers, The Early Years, Ken Allard, 2087, Allard Press, Ranger Center. Skills: Cryptology 6 (I'm not giving you a full list of skills, just look in the guide I linked or get the manual for this game from somewhere.) (All of the stats are in one of the screenshots, I'm not going to describe all their effects.) Nationality: Dude (Your options for this are: U.S., Russian, Mexican, Indian, and Chinese.) Gender: Dude (Male and Female, dude is not an option sadly.) As for the reasoning for this LP? Well, I got this game when I bought Wasteland 2, and I thought doing an LP would be a decent way to get me to actually finish it. I would assume it to be an accurate guide considering that it is linked to by an InXile guy in the Steam Discussion FAQ for this game.Īnd now that we're done with I think it worth mentioning that I've never played this game beyond some minor poking about, so you should probably avoid spoilers unless it is something like "If you don't scrub the aquamarine banjo on the Panzer VII the main-story breaks" or some such. If you want to know your options, use that guide, it's all in there. If I get more than 3 characters I'll use to decide who get's in or not, and I'll let characters roll in until about next Wednesday, maybe longer if there is extreme interest. 45 clips, a rope, a canteen, a crowbar, a knife, a hand mirror, and a match.Īs you can imagine I'll be asking for characters, your characters, specifically (only one character per person if it wasn't obvious.) This game uses a rolling system for stats so specific stats are a no go just give a general character build, and use this as a guide so we don't end up with completely disharmonious and incompetent losers. I start out with the basics everyone starts with: a M1911, some. ![]() Skills are: 3 brawling, 1 climb, 1 swim, 1 perception, 1 assault rifle, 1 at weapon, 1 medic, 1 rifle, 1 picklock, 1 silent move. In general, probably some sort of superhuman and almost certainly a mutant, but this is a new world, a new society! There is no room to judge the irradiated, right? I'm also cloaked with massive, quivering muscles and more dexterous than a stereotypical hobbit. The game asks us whether or not we want to go to Ranger Center for some reason, because we totally want to leave our characters as generics, right? Time to create myself, which is far less timebendy then it sounds.Īs you can see I'm American because I'm no liar, and also some sort of genius (also because I'm no liar, of course) considering the max starting INT is 18. Time to START, what's the worse that can happen? Somehow life continues in the Wasteland!" Turns out that a Wasteland that is actually a Wasteland might not make for a diverse or interesting RPG, even in 1986. "Current condition: High concentration of radiation produce random storms and mutations. "Diplomatic solutions to cold salami incident the world's problems fail (All of the world's problems, especially your TV remote being missing.) and war erupts as some madmen press ahead with their insane dreams." Status: Gravely insulted, Swiss Ambassador provided cold salami, war is inevitable. Wasteland is a trademark of InXile Entertainment, Inc. The original Wasteland is copyright 1986-1988 by Interplay Productions, Inc. ![]()
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